![]() ![]() īrichter marketed the game as freemium and chose screenshots of Letterpress to promote it on the App Store. He developed the sound effects by spitting in his microphone and determined the game's name based on what the player did: pressing letters. The game was written in OpenGL, and Game Center handled the multiplayer matchmaking service. For the graphics and user interface, he took inspiration from the Windows Phone. However, Brichter realized that including it would have players avoiding leftover tiles to fix this, he made surrounding tiles unclaimable. He incorporated a feature that gave players bonus points for surrounding tiles. In the first version of Letterpress, players could indiscriminately create long words, as tiles would only turn into the player's color. Whitehead was the first beta tester and helped to refine the game's rules. Brichter cited Boggle and color wars as influences for the gameplay. After playing Zach Gage's iOS game SpellTower together, he and his wife, Jean Whitehead, were inspired to develop a multiplayer word game. He had previously developed Tweetie and the pull-to-refresh function. ![]() in November 2011, the founder of Atebits 2.0, Loren Brichter, began developing side projects that he had little time to work on before leaving. Development and release Īfter leaving Twitter, Inc. Once every square is occupied, or if both players pass their turns in the same round, the player that owns the most tiles wins. If a player's tiles surround a letter, the opponent cannot claim it. When a player finishes their turn, their selected letters change into their color. Players must assemble a valid word they cannot reuse or create words from the same word family. In Letterpress, two players compete to take over the most tiles on a grid with 25 letters. ![]()
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